Search found 13 matches

Return to advanced search

CC5 H2H and vista?

Looking for the final word probably isnt possible, but how about the lastest word? what works and what doesnt? From all the threads out there, I gather solo play is not a problem. After that theres seems to be several different things said out there basically saying direct connection is a no go but ...
by jumbotx
Thu Jun 14, 2007 8:14 am
 
Forum: Tech Help Forum
Topic: CC5 H2H and vista?
Replies: 1
Views: 1651

Dead thread i know BUT has anyone observed....

Dead thread i know BUT has anyone else observed.... That reload time chamber isnt what appears? It seems to me that number of "Rounds in one Burst" comes to play and it works like this Time to fire(aim) Burst(ammo count drops by Burst value) reload time chamber Time to fire From what Ive seen fiddli...
by jumbotx
Mon Jun 12, 2006 11:11 am
 
Forum: Mod And Map Making Forum
Topic: questions about weapons in QClone
Replies: 5
Views: 458

CSO LINEBACKER

Ninjr linebacker,

Do you have anymore of those great lightwave buildings you drew up a while back and had on your website?
by jumbotx
Sat Jun 18, 2005 9:09 am
 
Forum: Mod And Map Making Forum
Topic: CSO LINEBACKER
Replies: 1
Views: 570

Re: Force Morale?

little trick i just thought of and tested out. an example why i dont like force morale. GJS first turn first battle, gold beach. as the germans deploy 2 leader units and a crew unit of some kind. i used the 2 man lmg team. keep the lmg team safe and deploy the other 2 units so far forward and run th...
by jumbotx
Sun Jun 05, 2005 11:53 am
 
Forum: CSO CC Discussion Forums
Topic: Force Morale?
Replies: 55
Views: 3614

MSN messenger 7.0

anyone got this new msn messenger 7.0? I think this new version has lost the ability to launch CC. Am I right or am i missing something?
by jumbotx
Mon Apr 11, 2005 9:20 am
 
Forum: CSO CC Discussion Forums
Topic: MSN messenger 7.0
Replies: 4
Views: 492

Re: Hedgerow textures

how do i get the GIJONZ treemod into 3c so i can pull up those trees? what i downloaded appears to be a plugin for the game itself...is that good enough or do i have to put files into 3c/trees/sprites? also....does it make a difference if i go to edit/options/define to cc5 or cc3 for this exercise. ...
by jumbotx
Fri Feb 18, 2005 8:57 am
 
Forum: Mod And Map Making Forum
Topic: Hedgerow textures
Replies: 38
Views: 1666

Re: direct draw error?

sheesh never mind, im too impatient and didnt do a search.
by jumbotx
Sat Jun 05, 2004 10:18 am
 
Forum: Tech Help Forum
Topic: direct draw error?
Replies: 7
Views: 1140

direct draw error?

I dont know if this is a common one or not but has anyone seen and know the solution to this crash? A friend of mine gets this when we H2H and i cant help him out

"Informs direct draw that previous Blt which is transfering information to ro from this surface is incomplete"
by jumbotx
Sat Jun 05, 2004 10:14 am
 
Forum: Tech Help Forum
Topic: direct draw error?
Replies: 7
Views: 1140

Re: Anybody have this problem before

Linebacker, were you able to solve this problem and if so can you share what the problem was and the solution?
by jumbotx
Wed Mar 24, 2004 7:46 am
 
Forum: Mod And Map Making Forum
Topic: Anybody have this problem before
Replies: 9
Views: 581

Re: Market garden mod (please help part2)

staghound?
by jumbotx
Fri Mar 12, 2004 12:41 pm
 
Forum: CSO CC Discussion Forums
Topic: Market garden mod (please help part2)
Replies: 25
Views: 1315

Re: ASL

Its not exactly a computer game in traditional sense but for ASL purists theres:

http://www.vasl.org/
by jumbotx
Thu Feb 19, 2004 7:36 am
 
Forum: CSO CC Discussion Forums
Topic: ASL
Replies: 33
Views: 1994

thanks for all the input, but perhaps i need to clarify a few points because somethings just not right with how my cc5 is set up. first off, i could swear that the stock game(5.01) is set up with the heavy mortar graphic in place and that i have seen them in action. the fact i can see 2 tubes in the...
by jumbotx
Wed Nov 19, 2003 2:17 pm
 
Forum: Mod And Map Making Forum
Topic: heavy mortars and their graphics CC5
Replies: 5
Views: 916

heavy mortars and their graphics CC5

Im just wondering if anyone has had the problem where the Heavy mortar tactical graphics do not show for the 4.2 inch or 12 cm mortars, instead they look and act like a regular smaller mortar team? I will admit to using Qclone to play with team/weapon/vehicle adbs off of the stock game(bad jumbo! sp...
by jumbotx
Mon Nov 17, 2003 8:34 am
 
Forum: Mod And Map Making Forum
Topic: heavy mortars and their graphics CC5
Replies: 5
Views: 916

Return to advanced search

cron
This site is not affiliated to or has anything relating to the philosophies of any radical, political, racist or fascistic organizations. fight fascism! This site is dedicated and serves as an information-pool to all close combat gamers.

Copyright 2015 -- CloseCombat.Org All Rights are Reserved.