Senior Drill wrote:
Go easy on the scope of the details, Jim. Piles of steaming dog crap on the sidewalks would be going a bit too far to achieve realism unless the coding can be done to make a soldier not want to go prone or crawl through that element tile.
LMAO Watch out for those "land mines".
No seriously tho, I should've been more specific and over explain as written communication so often demands. By detail I mean the stuff that is pertinent to CC such as anything that blocks LOS or movement. As it stands right now the CC world is far cleaner than reality could ever hope to be. I'm guessing the current CC world is so clean it would make Martha Stewart proud. I mean really where's the garbage? The piles of crap scattered everywhere. No I don't mean animal or human crap.
I mean the crates, boxes barrels, dead cars, heaps of refuse from the loss of sanitation services, piles of firewood, dead trees, lumber, pipes, and on and on. In the case of the Jethro mod it could've benefitted from the smattering of washing machines, old heavy duty wire spools (the 6'diameter variety) etc. If all of this stuff was created as a 3D library it requires a single click to enter it into the map. The shadows automatically created.
Also meant by the word "detail" is the kind of detail that is visible at CC scale that doesn't currently appear in CC textures that would be difficult as hell to draw by hand. Roof textures rarely show roofing tiles, rocks, boulders, fallen trees, grass, etc. I wouldn't take the time to draw them in 2D but if they were drawn in 3D they'd look proper and real and shadows would be auto generated.
I could go on but I'll spare you guys the boredom.
This is my personal goal as an artist and what I want to see in my art... I'm sticking to it.
I guess we'll see if anyone finds it an improvement once I've had the chance (if I do) to create maps this way. Regardless it's the world I intend to create in my art. Previously the tools available to do this (at least to myself) don't reasonably allow this concept to be created within the limits of r/l demands on time and everything else. It's an opportunity for me to achieve a vision.
To remain on topic, my feeling is that the real photos simply aren't appealing to look at. They're blurry and lack the kind of crispness I'd like to see in CC maps. They have dull color usually and don't hold a family of form that the rest of the game does. As I've said before it's just my opinion and one I intend to stick to. IF I was a consumer it would not be what I would spend my money on.