Therion wrote:Well, anything that isn't less than zero. It's even possible to make a fully armoured infantry by making probability of hitting the armoured location 511.
CSO_Linebacker wrote:Yes it would, because as Drill mentioned, that soldier would now have the equivalent of 8mm of RHA protecting them rather and 3mm
meade95 wrote:Also can I ask - Or can it be explained to me - When it says within the soldiers tab - "to hit body" (chance to hit armor for area 2. Range = 0-128) - If one was to tweak this, in order for a solider to be less vulnerable (more protected)....which way we you adjust it?
Currently this value = 109
CSO_Linebacker wrote:If you want to make it harder for the soldier to be hit in the Body (your example), you would make the number smaller. Reading the Chance128 Table, a value of 109 means that there is an 85% chance that a soldier would be hit in the body.
So let's say that you want to reduce the chance of a body hit to 75%. From the table, you can see that you must reduce that number to 96.
REMEMBER: If you decrease the chance to hit the body, you must increase the chance to hit the head. The two columns should need to add up to 128. Why? Because if a soldier is going to get hit, it is going to be in the head or body...no other options. So by decreasing the chance to hit the body, and increasing the chance to hit the head, you are increasing the chances that you soldier will be killed or incapacitated (a headshot is more likely to kill or incapacitate a soldier than a body shot)
Hope that helps
meade95 wrote:Explains it perfectly - Thank you!
So the best option to make a certain type of solider less likely to be killed is to increase their body armor / head armor......(NOT to tweak or adjust the "to hit body" value).
Weapon accuracy is likely largely related to the level of experince (of said soldiers or team) correct? From 0-5 (Green to Elite).
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