Interview: The Tactical Art of Combat
We've covered TACKOM's The Tactical Art of Combat in the past, but as release draws ever nearer, we felt it perfect time to put boots on the ground for a closer look. Hoping to ignite and invigorate passion for the wargame genre, the makers of the game talked to Alex Connolly about their upcoming title.
Wargamer: Please introduce yourself, role, team and studio experience
Francisco Arias: Currently, I juggle design and production roles.
Shaun Wallace: Manager / Designer - Many will know me from other titles, or from when I worked at Matrix or Elsewhere. I have worked as producer on many titles, Korsun Pocket, Alexander, Starshatter and many others. I brought the Close Combat Rebuilds into being with my own company Simtek Ltd. I have also working on several military simulations for the US military including the USMC and in the UK the RAF Regiment.
Wargamer: What's The Tactical Art of Combat in a nutshell?
Francisco Arias: A tactical wargame focused on infantry combat.
http://www.wargamer.com/news/interview- ... of-combat/
Wargamer: What is the project setting out to do? How do you see it either separating itself from the competition - the Combat Missions, the Close Combats and Theatres of War etc. - or bettering the experience in a niche field?
Francisco Arias: We are focusing heavily on mating solid and realistic tactical gameplay to a robust soldier psychological model all of which is wrapped in an intuitive GUI.