Old habits can die hard, and entrenched ways can be difficult to dig out. There is a qualitative 'beauty' to a well drawn Map, but that's not necessarily the biggest issue. Ther is also an 'image' issue, and CC has a strong relational link to the hand drawn Maps. They 'feel' CC.
For a number of reasons, this topic is not going to go away, and I will follow it with interest.
What is the most important issue? To me, it's gameplay. It does not matter so much what anyone thinks about the relative pro's and con's of a Map, but how the game plays, i.e. the balance would be that compelling game play on a photo resloved Map would always be superior to uncompelling gamplay on a hand drawn Map. With the current iterations of CC, there does not seem to be any significant pressure to change the methodology. It works, and the gamplay is compelling. Creating photo resolved Maps will perhaps not change this.
I think the crunch is going to come with much larger areas. Hand drawn could be just impractical? Try and draw a 3x3km Map by hand... or larger...
btw, if anyone is able to create such a monster which works, I will be VERY INTERESTED in talking to them.... and some...
[font=Arial]SILENCE! when you speak to an Officer![size=17]
[font=Verdana]What goes around, comes around....