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#1 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
I have finished ny new Grand Campaign for my Kharkov mod + my new Tiger Mod v1.2, i have uploaded it yesterday i hope it will be for download soon.
Iam working on my next version of Kharkov - The Last German Victory, and have added some new teams + working on the video now. NEW KHARKOV GRAND CAMPAIGN from the read me file The grand campaign are updated with 6 new operations from the first battle of Kharkov in 41 to the battle for Sandomierz in Poland 44. The new operations are : Operation 1 : The Road to Kharkov - Kharkov Must Fall, Operation 8 : Next Stop Kharkov - Soviet Counteroffensive, Operation 11 :Totenkopf Takes Kharkov, The Totenkopf Division, Operation 14 : Beginning of the End - The German Retreat, Operation 15 : The Vistula River Line - The Soviet Summer Offensive and Operation 16 : Battle for Sandomierz - The Hunt for Ivans. The grand campaign is best to be played with Tiger Mod v1.2 and is made for 1 player with hero setting, timer set to 15 min and 100% players realism rating, The campaign is best to be played with the Germans To install, unzip the files to the directory you installed CC3 in. MAKE SURE you select "All files", "Overwrite existing files", and "Use folder names". NEW TIGER MOD v1.2 from the read me file Whats New In Version v1.2? New sounds, new graphics, new teams and new team names. I added 4 new tigers to my mod, the Kommand PzKpfw VI Aussf H1 and the PzKpfw VI Aussf H1 from the 1st SS Panzer Regiment, The Tiger E and the Kommand Tiger VIE appear in summer 42 and the Kommand PzKpfw VI Aussf H1 and PzKpfw VI Aussf H1 appear in spring 43. The PzKpfw VI Tiger II Ausf. B and the SS PzKpfw VI Tiger II Ausf. B appear in summer 44 I also added more AT guns, Air Support Obs and some T34/76 and T34/85 on the Soviet side for better game balance. NEW KHARKOV - THE LAST GERMAN VICTORY v1.2 + TIGER MOD v1.2 from the read me file New Teams German Kommand PzKpfw VI Aussf H1 PzKpfw VI Aussf H1 SDKfz 251/1 Wurframen SS PzKpfw VI Tiger II Ausf. B PzKpfw VI Tiger II Ausf. B SS SdKfz 251/10 (3.7cm PaK) SS SdKfz 251/16 (Flammen) SS SdKfz 251/2 (8cm) SdKfz 250/7 SdKfz 250/10 Russian BA-10 Armored Car Command T-34 '41 Command T-34 '43 (85mm) M-3 Halftrack (American) T-34 '41 (Flamethrower) T-34 '43 (85mm) IRON CROSS Last edited by Iron Cross; 15th July 2003 at 05:17 AM. |
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#2 |
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Forums Poster
Join Date: Feb 2003
Location: Michigan, USA
Age: 41
Posts: 70
Rep Power: 8 ![]() |
Looks interesting. Good subject to build a campaign around. I like your approach to it.
Does it contain historical op and battle briefs? Will you eventually make a H2H version of this campaign?
__________________
Kampfgruppe - A War Gaming Clan |
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#3 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
The final version of Kharkov will have briefs (hard to write when you are danish)
IRON CROSS |
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#4 |
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Forums Poster
Join Date: May 2003
Posts: 95
Rep Power: 0 ![]() |
That's okay your English is just fine.
This may sound like a dumb question but I was wondering if your Kharkov or Tiger mod's require Real Red? Is it better to play Kharkov or Tiger Mod with Real Red installed or do I play these alone by themselves? Thank you and good work, looking forward to trying your mod. |
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#5 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
My Mod is based on TT's vetmod and do not require Real Red or Vetmod all you need are in the MOD. My mod have better AL than Real Red (thanks to TT), if you gonna try it remember to download my Tiger Mod v1.2 and my new grand campaign.
Remember to install all maps before you install my mod. IRON CROSS |
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#6 | |
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Forums Poster
Join Date: May 2003
Posts: 95
Rep Power: 0 ![]() |
Quote:
I am glad the Artificial Intelligence has been improved as well...because I mastered Real Red...it was far too easy even at hero level. Do the "read me" files have the map lists? Last edited by CCIIIfan; 15th July 2003 at 10:50 PM. |
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#7 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
The read me have map list, but here are the map list for the grand campaign.
130htl. bar1. bar2. Belarus Bug. City. Crs. Dneipr. Dnprwtr. Donets1. donets2. donets3. donets4. Finlake. folie. frzstep. gerdef. gerfro3 Hills. ilmen, izyum4. Izyum5. Karelen1. karelen2. karelen3. Kataapa. kharkov 4. kharkov, Kharkov1 Kharkov2 Kharkov3 lvov4x. mamayev. meuse2. m-line2. mnrhm1, moscow1f. moscow3. ouzona, Ramelle Redsqr Russia1 Salonika snow002, stal1w. Stalin. Stalin4. stalwin. stfm79. Stvith. taipale1. taipale3. Twood. Ukr1 Ukr4 Ukraine. verr Villaqe. Vistula1 Winter. Yelnia1. IRON CROSS |
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#8 |
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Forums Poster
Join Date: May 2003
Posts: 83
Rep Power: 0 ![]() |
I completed your Mod v 1.1 GC yesterday. Your Mod's GC is so challenged to me like GD Mod and korsun Pocket v 1.0 (in fact Korsun pocket 2.0 is easier than the previous version , I think that the reason is that its v2.0 is based on Panzerjager Mod v 2.0 & 2.1)
In the forth and Fifth operation, I don't have any effective weapons to destory Soviet' KV-1 and T-34/76 (although I had Mark 3 auf J at that time, It's not powerful to match with them.) but so lucky, by Using my amor vehicles(two mark 4 auf D, one mark 3 anf J) to kill many infantries with covering from firing of Soviet tanks behind hills, I could drop their entire moral and overcome the crisis. After overcoming the crisis with being able to purchase Mark 4 F2, Game became to be a little easy to me. but that many battles in the citys and forrest, where amor vehicles is so weak to oppent's infantry attack, caused many dangers to be still remained. Specially I love battles in the city. At the point, that I had many oppotunities through this mod., I get to like this mod in addition to Cloghaun's Korsun Pocket Mod. As you see above image, total casualties of soviet army is simply above 2,000 men lol. mainly It's because this mod,as Iron Cross said, is based on TT's Vetmod. (Whenever I played this mod and go to bed, soviet infantries yelling sound "Uraa~~" seemed to be heard near me. Comparing above image with the following image , result of Korsun Pocket GC, you know how this mod is difficult to play. And in surival length of my men(specially infantries), they don't sustain 2-3 battles except tank crews. Sound is good but in the sond patch I found some US voice fixed in german's.( maybe brought sound of TT's Vet mod ) and also graphics and uniforms are so good. Only one thing that I point out in the mod is about STGH. In the game. when the unit was hit by SU-85. it's absolutely not hurt or not destoried instead it blew up Su-85 ( 10.9 mm inf gun was equipped with it). I didn't understand it.. After I completed the GC as German side, I played it as sovist for somedays. I found some Big team problems. For example, Maxim squad and snipers couldn't move in any direction and terrains. If someone play this mod as German, this problems is not matter.but if play as Soviet, considering their poor ability of infantry unit, when they attack ,it is necessary for them to be supported by MG or snipers ,it works with fatal factor. Above image is my combat group facing the last battle.. Thax for making this mod , Iron Cross.( U too Cloghaun! ) I will play your new GC from now and look forward to other great GC !!
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#9 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
Thanks for your little review of my mod, i am glad you liked it.
I can see you played it without the tiger mod, try to play the mod with Tiger Mod v1.2 installed its a new game with it installed, i dont know if its better, i had not time to play it to the end. About the sound, the us voices are fixed in my tiger mod v1.2 and in the latest sound patch i uploaded. I working on a russian campaign and a H2H campaign plus mine Kursk grand campaign are finished soon. Thanks for the nice feedback and stay cool IRON CROSS |
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#10 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
Btw iam allmost finished with my Russian campaign for my Kharkov mod.
IRON CROSS |
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#11 |
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Forums Poster
Join Date: May 2003
Posts: 83
Rep Power: 0 ![]() |
That's a good news ! I can't wait for it
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#12 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
I have uploaded my Kharkov - Russain Campaign today, hope you like it.
from the read me file KHARKOV - RUSSIAN CAMPAIGN v1.2 By IRON CROSS 2003 Game Setting. Kharkov – Russian Campaign are made for 1 player with hero setting, timer set to 15 min and 100% players realism rating, the campaign is to be played with the Russians. The Russian Campaign are made for Kharkov – The Last Victory v1.1 with sound fix. NOTE : DON’T INSTALL MY TIGER MOD!!! , if you have Tiger Mod v.1.1 or 1.2 installed don’t worry just install the Russian Campaign. Install. Unzip the files to the directory you installed CC3 in, remember to Backup your old RUTeams and GETeams if you wanna play the German campaign again. NOTE : This is still a beta version and are untested with playing as the Germans. Feedback. If you like Kharkov – Russian Campaign please send my some feedback on my e-mail : martinsorensen@mail1.stofanet.dk Credits. Thanks to all who made this mod possible. TT, JimmyD, Southern Land, Moloch, Naked Foot, CplFilth, Lasse, Luer, BobD, SNH, KWP, Ichrist, Dreaded88 & all I forgot. Enjoy Iron Cross Last edited by Iron Cross; 17th July 2003 at 05:08 PM. |
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#13 |
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Forums Poster
Join Date: May 2003
Posts: 83
Rep Power: 0 ![]() |
![]() Seeing above two image(first, result of revious version GC, second that of new GC) you know that the difficuty of the new GC is higher than that of previous version. At first time, I thought that the new GC was easier than the old, because of getting Tiger !!. but I faced more crisis than I did in the old GC before purchasing Tigers and even after getting Tigers, the situation was not turned in my favor for so many T-34/85 !! , ISU-152 and IS-2. I didn't feel safe until I could buy Tiger 2. so all the time when I played the new GC, all my nerves should be intense. Speaking about this GC in short, " harder but more interested" I recorded outstanding achivement in the "soldier'(below image). One of my men was promoted to major like my rank. It's first time to me since I have played CC. ![]() and my battle group facing the last battle. ![]() In the first map of 'Kharkov' operation, at the beginning, all enermy's units faced in the reversed direction as in the old GC ( of course, its bug helped me to destroy them. )Last, I have question to you, Iron Cross. Why do you make Mark 4 auf D to fire only HE ammo ? I know that Mark 4 auf D had AT-ability better than Mark 3 auf H . Thax WhiteHorse. |
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#14 |
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Forums Poster
Join Date: Apr 2003
Location: Denmark
Age: 41
Posts: 126
Rep Power: 0 ![]() |
Cool you made it, but is my new GC better than the old?
About the Mark 4 auf D i look into it later.' Wait for my Russian Campaign v1.3 it should be better/harder but still working on the AL my version v1.2 is to easy if you play the grand campaign. Allso my next version of Kharkov - The Last German Victory will feature 8 brand never released maps of Kharkov. I have finished my 2 player version of Kharkov - The Last German Victory maby i upload it soon. One question to you Whitehorse did you play it with Tiger Mod 1.2? IRON CROSS Last edited by Iron Cross; 22nd July 2003 at 08:25 PM. |
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#15 |
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Forums Poster
Join Date: May 2003
Posts: 83
Rep Power: 0 ![]() |
Yes, I played the new GC with Tiger Mod v 1.2 as u said in the readme file.
and of course , the new GC is better than the old one, but at the view of historical accurancy, I want to give some points to the old one.
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