Were
adding the buildings & other key objects. (Something the
title hopefully made clear.)
You
have your map open. Set it to view 1:3
Now
find the 'demoobjects.psd' file you downloaded. Open it up.
From
experience its easier to set it up like this, side by side.

Lets
focus on the Layer Palet window. You'll see all the different
objects in this new file you have opened.

Each
of these lines is an object you can use in your map. You'll
notice building shadows are set at 50% transparency. Similar
to making hills, shadows are painted solid & you tweak the
transparency!
Now
make the Deomoobjects screen wide at 100%

Now focus back on palet layers.
If
you click on the little pair of glasses to the right of the
name of the layer, you will toggle the object from being viewed
to hidden, its a good way to see what object on the screen goes
with what name.
IMPORTANT
- LAYERS!!
With
layers in the layer palet, the order of the items listed is
how they are 'stacked' on the actual picture. In layman's
terms, the ground is on the bottom, because everything else
goes on top of this. Shadows go beneath buildings, a river
goes above the ground, but a bridge is ordered on top of the
river in this window!
Now
were going to look at our drawing of our map.

Looks
like well be placing 4 buildings & 2 towers from our object
template.
Lets
look at the main buildings. were going to use the third from
the left, the layer for it is called 'Box Grey'

In
the layer palet, highlight the layer for 'box grey'

Now
using top menu, select edit/copy.

Minimalize
the demoobjects window & you'll have your map now staring
at you in the face.
Now
your in your map, using top menu again, select edit/paste/as
new layer

You
new have this

The
building has been pasted onto your map. Its usually centered.
You'll also notice that in the layer palet menu a new layer
has been added for it, called 'Layer2'. Rename this layer 'Building
1'.
Now
make sure were on Building 1s layer, so its highlighted in layer
palet window. On the left hand side bar select the following
tool that's represented with two intercrossing arrows.

As
the caption shows, this is the 'mover' tool. It will allow us
to move the building where we want it to go.
Now
hover your mouse over the building, then click & drag the
building to a position you noted on your map.

In
the same left hand menu where you picked mover tool, select
the third tool down, looks like a little square clock. this
is the deformation tool.

This
tool will allow us to angle the building to look like the angled
ones in our map overview drawing. Once selected your building
looks like this.

Now
you have an outline on the exterior of the building & as
well a line with a box on each end in the middle. Lets call
the middle part 'the handle.'
First
of all the building is too big for my map, so lets shrink it.
Hover
your curser over the bottom right hand corner of the building,
over the little box in that corner, you'll see the sites of
your curser change to a smaller white icon. then you have this
simply click & drag to the top left to make this building
about 1/3 smaller then the current size.

Now,
hover your curser to the RIGHT side of the lever, you'll have
your sites turn into a little symbol showing rotation, that's
what we want to turn this baby! Turn it CLOCKWISE to about a
45 degree angle.

Why
did we turn this CLOCKWISE? Because of the shadow on the roof!
The hills show the light coming from the top left of the map,
that's reflected now ont he roof as well turned this way. Turned
the other, it looks funny.
Now
were going to go back to the Demoobject file & get the layer
called 'box shadow'. Same method we used to get the main part
of building. So practice up!
Now
the only different thing here is that when you past it onto
your map & rename it 'Building 1 Shadow' you must place
this layer UNDER the building itself. Simply highlight the shadow
layer, hold down your clicked mouse over that layer in pallet
window, & drag it till it shows as being below the Building
1 main layer.

Also
angle your shadow instead of shrinking it first this time around.
When your done, you'll have something like this.

Now
I have 3 more buildings like this to do. In the case of my map,
they are all on the same angle & will be the same type building,
so to save a little time, this is what Ill do.
Just
like when you copied the building & shadow from the Demoobject
file, do the same with the building & shadow layers you
just did on this map. Copy & paste them but all on this
map! Move them as you know know how & soon you will have
this.

Now,
well have to add the two towers.
The
layers we need to copy from the Demoobjects file are:
- Tower
Roof Grey
- Tower
Base Grey
- Tower
Shadow
I have decided not to rotate these & simply place them on
the current angle. Now, unlike the other buildings, these have
roofs. Make sure you layer them with roof on top of base, &
base on top of shadow. Name layers Tower 1 Roof, Tower1 Base,
& Tower 1 Shadow & the same for tower 2, but with 2
instead of 1.
With
Towers, you'll now have this.

Now,
there are a bunch of objects that can be downloaded from the
CSO. These are placed onto your map in the same fashion. Well
actually add more of these later. But for this section &
this stage of the map, its over & onto the next part!
IMPORTANT!
In the 'demoobjects.pad' file you will find other objects
like a crate, a firepit & more. These can be added as
objects in the same way you added the buildings.
NOW
SAVE YOUR WORK!
CLICK
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