Now
if you look at your map, you'll see its progressing, but by
the buildings, on the hills & in the forest it seems to
'perfect'. Fact is around a building the ground is worn, usually
muddy. On hills that rise this step usually there's rock, &
where there are trees the ground isn't quite as lush either.
Never fear, we will remedy that.
Create
2 new layers. One called 'rocky base' & the other 'ground2
base'. Order these 2 just above the actual main base texture,
so everything else like buildings, shadows ect are above them.

Wonderful,
I misspelled 'Ground'. Oh well, I'm known for my misspelling.
Select
'Rocky Base'
Select
the paint brush tool from left hand column. Same one we used
to make the hill shading.
Use
the same brush style you used for the hill shadows, size 72
opacity 82.

In
the 'styles' area select texture 'DodamRock103'.Scale at 66

In
layer palette window, set transparency to 50%

Now,
lets paint!
Were
going to randomly paint along the top of the hills, that is
along where the light & dark areas of the shading meet.
The first run will look something like this.

Now,
I deliberately placed a tree shadow what logically shouldn't
be there. (A big tree in an area near rock where the dirt wouldn't
be deep enough to have such a large tree.) All you have to do
is go back to the 'tree shadow' layer, select the erase tool
in left hand column, & erase that shadow!

All
better! Once you get experience of a few maps under your belt,
you can plan ahead for things like placing tree shadows where
they shouldn't be, but as you see, its easy to fix erroneously
placed ones!
Now,
this rocky line needs touch up,because in real life its not
the same size right across. Now Ill need you to use your creativeness
& freehand with the paintbrush to widen this line at parts
to give it a more realistic look. You can use the same brush
size or change it. Whatever you are comfortable with do it.
KEY
- FOR A TRUELY MORE RELAISITC MAP YOULL HAVE TO LEARN A GOOD
FREEHAND METHOD. THIS JUST TAKES PRACTICE!
Here's
what I get

Here's
what I get!
Now
finish the hills the same way!
Next,
select the ground base layer, 75% transparency

In
styles select 'dodamgrass62', scale 66.

In
styles select 'dodamgrass62', scale 66.
Now
on the hills use this texture randomly around the rock texture
you painted. Again, freehand so its more realistic by not being
all the same everywhere.
I
get this.

Do
all the hills now!
Using
the same texture, layers & settings were going to randomly
do the same where the tree shadows fall on the 'flat' parts
of the map as well. BE RANDOM, & leave spots here &
there of the solid main layer, it looks much more natural.
Such
as this shot:

You
can even do couple of spots outside these areas, not too much,
use you judgment!
NOW
SAVE YOUR WORK!
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