There's
alot of ways to make roads & paths. Roads in fact are not
something I will get into, there's good tutorials about that
already & so many different ways to do it, its a matter
of preference. For our map we are working on, well only do a
path.
Essentially
this is like the previous section 'Additional Textures' with
a tweak. I think its important to make them 2 sections however.
Make
a new layer called 'Dirt/Path'. Transparency 75%. Place this
layer above 'Rocky Base' & 'Ground2 Base'

Select
paint brush, same brush we have used till now, set size to 50.

In
styles select 'dodamground5', scale 80.

In
styles select 'dodamground5', scale 80.
Now
go to the top left hand side of your map. Were going to make
a path the the town. Make a slightly winding line to it like
this:

Do
the same for anywhere else you want a path to lead to the town.
Do
paths from the town to the towers.

Make
some 'offshoot' paths. Don't be shy to paint over the other
textures.

Make
your brush size bigger, say 150. Now paint in the town area
itself. THINK, people walk around here, wear the ground out.
Random brushing, leave some green in some spots.

Adjust
brush size to 50.
As
you did with the ground2 & rock textures in the last section,
go along the paths you made & the town ground & randomly
touch up the patches to make them more life like. You don't
need to do this as much as the rock & ground2 layer.
Like
this:

Now
along the top tools bar, got to 'effects'

Now
select, 3D Effects / Inner bevel

Now
select, 3D Effects / Inner bevel, you will see this:

Note
the settings. USE THESE SETTINGS. Once set up, hit 'OK'
Now
you'll see there's an inner bevel on the dirt path, looks worn
into ground, like it should!
