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   MAKING A MAP: Building Interiors

I could have simply added building interiors with the roof & shadow objects. However I feel I will teach you a little something if I do this with you from scratch. These aren't"HIGH END" interiors as some of my maps, just a little basics. I will make a better interior guide as a follow up for an 'intermediate' user.

First of all! Go to player palet & select 'Building1'

Right click mouse, choose duplicate.

You will get this:

Rename the new layer "Building 1 Floor"

Duplicate Building 1 AGAIN, name this new layer 'shadow'.

Make sure the two new layers are on top of original 'building1' layer.

Make sure your on the shadow layer.

Select the 'magic wand' tool in left hand column. Its the 8th one down.

In the tools option window, make sure tolerance is set to 200, as shown here:

Hover your mouse over the shadow layer on the map, then left click. You'll get the 'scrolling highlight' around the parameter of the layer.

Using the paint bucket tool in left column (Same tool you used for the base texture of this map) dump sold black into that highlighted area. (You leaned how to select black in the styles window when you did the hills shadow)

Its black! Now set layer transparency to 35% in layer palet window. This shot shows the effect.

Choose the 'Building 1 floor' layer.

Using the magic wand & the paint bucket, as you just did for shadow layer, dump in the 'sand1' texture. It will look like this:

 

Now choose again the magic wand, hover over the building1 image & right click, the highlight will disappear.

Add another layer, over these two you just worked on & name it 'Building1 Wall'. Using wand tool & paint bucket, fill it in with 'dodamsand100'. DONT Choose magic wand tool to get highlight off. Keep it highlighted!Will look like this:

Along top menu, select: Selection / Modify / Contract.

This will pop up:

Type 3 then enter. You'll See this:

Now hit 'delete key you will see this:

In magic wand tool, right click to 'unhighlight'.

Select the 'Building1 Wall' layer.

Select Effects / 3D Effects / Drop Shadow

This comes up:

Make sure settings show as they do in four fields

Voila, not the greatest interiors, but now you know the basics.

Copy & the layers you have made & place them in the right spots for the other buildings, rename them accordingly for each building.

Make sure when all the interiors are done that the roof file of each individual building are all the highest on the hierarchy of the pallet layer window. That means when you look at all towers & buildings, you see the roof. this is important for the next step.

See above? The tower roofs are on top! Make sure the building roofs are as well!

 

NOW SAVE YOUR WORK!

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