You
need 2 'master' graphics to code your map. Thats what we will
make in this section.
In
the palette layer window,

Make
sure you listened to what I said in the last section (Building
Interiors) & you had the roofs for each building on top.
If
that hasn't been done, please do it now.
Verify
all you see are roofs on your buildings.

Now
do the following:
Along
top menu, file / save as

This
will pop up. (You MIGHT have to find the path to the Groof2
folder inside the 'FirstMap'folder yourself! THAT IS
WHERE WE WANT TO SAVE THESE 2 FILES in!)

As
you see above you then choose the lower window & select
'Truevision Targa (*.tga)'.
This
pops up.

Hit
options in bottom right bottom button 'Options'. You'll see
this.

This
graphic MUST be saved as a 16 bit uncompressed TGA. IF that's
cool, hit 'ok' otherwise make it so & hit 'ok'
Were
now here again

Change
the map name to 'OUT.tga'. Keep this in a folder you will keep
all the map files for your map.
Now
to the layer palet.
For
all the roofs, click on the glasses so they red 'X' appears,
you must to this for the two towers & 4 buildings for the
map we have been doing.

When
you look at the map, verify all you see are interiors for buildings!

When
your sure of this, save this version as a 16 bit uncompressed
TGA called 'in.tga'.
Now
in the 'Groof2' folder inside the 'FirstMap' folder open it
up & make sure you have saved these in the right place!
It
should look like this:

Thats
it for this section!
NOW
SAVE YOUR WORK! (No wait, you don't have to
for this section, its already been done! ;) )
CLICK
HERE TO GO TO NEXT SECTION...........