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  CODING MAPS FOR MISC VERSIONS OF CC

You paint a map and actually code it the same for any version of CC3-5 and RTB. But you will need to modify one slight thing to go from coding one version to another.

NOTE: With 3C you can code maps for CCD3, CC4 ,CC5, RTB and COI. If you want to make a map for CC2. I would suggest using 5CC or make a map with 3C using 3C and convert it to CC2 using Mafi's CC2Tools program available at the CSO Map Making 'tools' section.

 

By default 3C is set to code CC3 maps. (Which also codes COI maps) So lets say you want to code your map for anything but CC3. First off open 3C and you will have to open a tga or bgm in order to accomplish out goal.

You see below I'm opening a BGM, it actually isn't even the map we are going to code, I just need a graphic open in 3C to facilitate us

Now the graphic is loaded I go edit/options as shown below

Now this is what we want! 'Element definition line'. Basically this is what points to the coding file used to code either CC3,4,5 or RTB. (CC3 codes for COI) see shot below

Now hot the browse button shown above.

You will then see the screen below. The files we want to see are

cc3elem.ini, cc4elem.ini, cc5elem.ini, and RTBelem.ini.

You pick whatever file matches what version you want to code the map for, and once highlighted hit OPEN in bottom right corner.

You are now back here, simply click OK

Now go to edit/Save options

DONT START CODING YET!!

You now close 3C. then open it up again and your ready to go! To be safe check in Options to make sure the version you wanted to code in has loaded properly, but if you have followed these steps correctly, then your good. Otherwise.. its your fault not mine! ;)